1) Put the GLee.lib in the lib folder (ie C:\dmd\lib)
2) Put glee.d and glConstants.d in the include folder (ie create c:\glee and use the -IC:\glee on the compiler.)
3) The D code is pretty much the same as the C code but you need to specify:

import glee; //Instead of #include "glee.h"

Notes
- The GLee.lib was built using dmc.  I did try the one that comes with the C version, but that doesn't work with D. You can compile the lib yourself using cbuild\go.bat
- I haven't tested everything.

Fixes
-28/3/2005 realised that I had linked to my own files (dur), which of couse wouldn't show up errors on my machine.


You can contact me (Joel Anderson) at anderson@badmama.com.au

(21/01/2004) - AU